![]() The other thing is problem was that the CG orc half of the movie looked and was acted incredibly well while the live action half aside from a couple of exceptions looked cheap and slipshod. That would’ve given the audience ample time to grip what was going on, why the orcs are doing what they are, why they should care about any of this, and hopefully stir an appetite for following movies. Just how did it lose money it brought in more than it spent over all. The first film should’ve been half about the orcs’ encounter with the Burning Legion and the transformation of Draenor into Outland, with the remaining half being various fluff to introduce Azeroth’s cast of characters and explaining the Burning Legion’s coordination with Medivh, with the cliffhanger at the end being the opening of the Dark Portal. The video game adaptation tanked in the U.S., but blasted its way to one of the best showings of all time at the Chinese box office. Warcraft had 2-3 movies worth of story crammed into one and cut the introduction too short which is ok for existing fans, but sucks for anybody not already familiar. ![]() He received a new model in patch 7.1.0 which uses male human animations. published 12 February 2017 Though it received a lot of attention early on for its incredible use of digital effects and its closeness to the source material, Warcraft was just another in the long. Medivh's model introduced in The Burning Crusade was based on the male night elf model. I think cold-introducing the Warcraft universe to the masses could’ve worked if they’d taken more time to lay everything out and set up the premise. Medivh is voiced by Michael Bell 95 in Warcraft III, Heroes of the Storm, and Legion, and by Cam Clarke in The Burning Crusade and Hearthstone. But I think making it a movie was a mistake, WoW isn’t mainstream enough to gain traction compared to LotR, GoT, or Harry Potter.
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